Experience a new and different type of game by playing as one of the great Merchant Republics: Venice, Genoa, Pisa, the Hanseatic League or Gotland.Improve Your Ruler: You can now actively strive to improve your skills or traits through the new Self Improvement Ambitions.Explore Byzantine Events & Decisions: Legacy of Rome includes many specific events & decisions to make the Byzantine Empire come alive.More commander traits are now added to increase the importance of your choice of military leaders. Leader Focus: Appoint your generals wisely, their traits & skills are now of vital importance on the field of battle.Streamlined Mobilization: You will always raise a single, larger levy from your direct vassal no need to worry about the opinions of the lower vassals.Appoint Orthodox Patriarchs: Orthodox kingdoms and empires can now control their own heads of religion instead of being dependent on the patriarch of Constantinople.Disgruntled vassals will now band together in revolt against your rule. Experience Factional Revolts: No more easily defeated rebellions.Raise Standing Armies: You will now be able to use retinues to have standing armies in your domain.Explore the Intricate Faction System: Join a faction to put pressure on your liege and to keep track of factions in your own realm.Zoroastrians accept and encourage incest - an incestuous marriage, particularly with a close family member will garner an opinion bonus from vassals. If you make a married woman your concubine it will break her marriage. You can take female rulers as captive concubine and any child born to a concubine will have the same rights in succession as other children, but will be viewed poorly by others. Most of the new mechanics will not be hard-coded and can be easily changed through scripts for modders. Some heresies have separately scripted holy sites, but most share holy sites with their parent religion. Unreformed pagan religions become heresies upon reformation.Īll religions will have 5 holy sites (listed below). Reformed pagans gain holy war and Crusade CBs styled as "Great Holy Wars" but lose subjugation CB and defensive attrition.
Reformed Norse get a Caliph-like religious leader called a Fylkir - a secular and religious head, the title will be granted to the ruler who restored the religion. Reformed pagans gain a religious head (different for each), all but Norse are church vassals like Patriarchs. Your descendants will also receive a slightly weaker version of this trait, which they will be able to keep even if they convert to another religion. It will be possible to restore Zoroastrianism to prominence by recreating the Persian Empire, thus retaking the religion's holy sites, and appointing a Moabadan-Moabad, and the possibility of becoming the Saoshyant - the prophesized saviour of Zoroastrianism, which is represented as a nickname and trait. To reform a pagan religion, you need 3 of 5 holy sites and a lot of piety. Pagans only have Gavelkind, harsher short reign penalties, can not demand vassals to convert, are more susceptible to conversion from monotheistic religions. No dates between 8 will be playable.īase Religious Authority depends on holding holy sites (should make it harder to reach and hold at 100% as it is now) The start date will be pushed back to 867. Pagans and Zoroastrians will be playable.
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The following features are included in the patch and DLC: It allows a new start date of 867 AD, unlocks a new rebellion system, and makes Pagans playable while adding new mechanics for them. The Old Gods (TOG) is the fourth major expansion for Crusader Kings II, released on alongside with patch 1.10.